FIRST LEGO League Challenge Programming: Difference between revisions
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[https://www.sos.wa.gov/_assets/library/libraries/projects/youthservices/legomindstormsev3programmingbasics.pdf EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State] | [https://www.sos.wa.gov/_assets/library/libraries/projects/youthservices/legomindstormsev3programmingbasics.pdf EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State] | ||
[[FIRST LEGO League Challenge Mindstorms EV3 | [[FIRST LEGO League Challenge Mindstorms EV3 Videos| Mindstorms EV3 Videos]] | ||
[http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] | [http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] |
Revision as of 08:38, 16 August 2020
There are several ways of programming FIRST LEGO League Challenge Robots. The two most popular are EV3-G, which is also referred to as EV3 Lab, and a new language created by LEGO Education based on Scratch. The latter language was originally introduced with the SPIKE Prime set when it debuted in 2019. A version of this Scratch-based language called EV3 Classroom is now also available for programming EV3 robots on Apple Mac computers.
Mindstorms EV3 Software
Mindstorms EV3 software from LEGO Education
Mindstorms EV3 User Guide from LEGO Education]
EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State
Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach
SPIKE Prime Software
SPIKE Prime software from LEGO Education