FIRST LEGO League Challenge Programming: Difference between revisions
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[http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] | [http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] | ||
=Spike Prime Scratch= | =Spike Prime Scratch= | ||
[https://education.lego.com/en-us/downloads/spike-prime/software SPIKE Prime from LEGO Education] | [https://education.lego.com/en-us/downloads/spike-prime/software SPIKE Prime software from LEGO Education] | ||
[https://primelessons.org/en/ A website with a variety of learning resources] | [https://primelessons.org/en/ A website with a variety of learning resources] | ||
[[SPIKE Prime Videos]] | [[SPIKE Prime Videos]] |
Revision as of 14:50, 29 July 2020
There are several ways of programming FIRST LEGO League Challenge Robots. The two most popular are EV3-G, which is also referred to as EV3 Lab, and a new language created by LEGO Education based on Scratch. The latter language was originally introduced with the SPIKE Prime set when it debuted in 2019. A version of this Scratch-based language called EV3 Classroom is now also available for programming EV3 robots on Apple Mac computers.
EV3 Software
EV3 software from LEGO Education
EV3 User Guide from LEGO Education]
EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State
Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach
Spike Prime Scratch
SPIKE Prime software from LEGO Education