FIRST LEGO League Challenge Programming: Difference between revisions
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[https://www.sos.wa.gov/_assets/library/libraries/projects/youthservices/legomindstormsev3programmingbasics.pdf EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State] | [https://www.sos.wa.gov/_assets/library/libraries/projects/youthservices/legomindstormsev3programmingbasics.pdf EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State] | ||
[ | [[FIRST LEGO League Challenge EV3 Video Play Lists| EV3 Video Play Lists]] | ||
[http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] | [http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] |
Revision as of 08:19, 16 August 2020
There are several ways of programming FIRST LEGO League Challenge Robots. The two most popular are EV3-G, which is also referred to as EV3 Lab, and a new language created by LEGO Education based on Scratch. The latter language was originally introduced with the SPIKE Prime set when it debuted in 2019. A version of this Scratch-based language called EV3 Classroom is now also available for programming EV3 robots on Apple Mac computers.
EV3 Software
EV3 software from LEGO Education
EV3 User Guide from LEGO Education]
EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State
Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach
Spike Prime Software
SPIKE Prime software from LEGO Education