FIRST LEGO League Challenge Programming: Difference between revisions
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===External Resources=== | ===External Resources=== | ||
[https://education.lego.com/en-us/downloads/mindstorms-ev3/software Mindstorms EV3 software from LEGO Education] | * [https://education.lego.com/en-us/downloads/mindstorms-ev3/software Mindstorms EV3 software from LEGO Education] | ||
[https://le-www-live-s.legocdn.com/ev3/userguide/1.4.0/ev3_userguide_enus.pdf Mindstorms EV3 User Guide from LEGO Education]] | * [https://le-www-live-s.legocdn.com/ev3/userguide/1.4.0/ev3_userguide_enus.pdf Mindstorms EV3 User Guide from LEGO Education]] | ||
[https://www.sos.wa.gov/_assets/library/libraries/projects/youthservices/legomindstormsev3programmingbasics.pdf EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State] | * [https://www.sos.wa.gov/_assets/library/libraries/projects/youthservices/legomindstormsev3programmingbasics.pdf EV3 Programming Basics by Joe Olayvar & Evelyn Lindberg,Library Development Team, Washington State] | ||
[http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] | * [http://www.legoengineering.com/ev3-tutorials-by-students-for-students Tutorials created by students affiliated with Tufts Center for Engineering Education and Outreach] | ||
* Line Following from EV3Lessons.ccom | |||
** [https://ev3lessons.com/en/ProgrammingLessons/beginner/BasicLineFollower.pdf Basice Line Follower] | |||
** [https://ev3lessons.com/en/ProgrammingLessons/intermediate/ColorFollowerDistance.pdf Color Follower for Distance] | |||
** [https://ev3lessons.com/en/ProgrammingLessons/intermediate/ColorFollowerSensor.pdf Color Follower Stops Based on Color Detection] | |||
** [https://ev3lessons.com/en/ProgrammingLessons/advanced/ProportionalControl.pdf Introduction to Proportional Control] | |||
** [https://ev3lessons.com/en/ProgrammingLessons/advanced/ProportionalLineFollower.pdf Proportional Line Follower] | |||
** [https://ev3lessons.com/en/ProgrammingLessons/advanced/PID.pdf PID Line Follower] | |||
== Mindstorms EV3 Classroom == | == Mindstorms EV3 Classroom == |
Revision as of 22:32, 22 August 2020
There are several ways of programming FIRST LEGO League Challenge Robots. The two most popular are EV3-G, which is also referred to as EV3 Lab, and a new language created by LEGO Education based on Scratch. The latter language was originally introduced with the SPIKE Prime set when it debuted in 2019. A version of this Scratch-based language called EV3 Classroom is now also available for programming EV3 robots on Apple Mac computers.
Mindstorms EV3 Software
Mindstorms EV3-G Software
Mindstorms EV3-G is the main programming language provided by LEGO Education for the MINDSTORMS EV3 sets. EV3-G is graphical programming language that is also known as EV3 Lab, probably because it is based on Tufts University's Robolab, which is based on National Instruments' Labview.
ORTOP Resources
External Resources
- Line Following from EV3Lessons.ccom
Mindstorms EV3 Classroom
Mindstorms EV3 Classroom is an alternate graphical programming language for the Mindstorms EV3 sets based on Scratch. LEGO Education provided it for those using Apple macOS 10.14 (Mojave) and above as the EV3-G language is not compatible with macOS 10.15 (Catalina). As such it is similar to graphical language provided by LEGO Education for its SPIKE Prime set. LEGO Education has also announced that EV3 Classroom will become available for Windows 10 computers and Chromebooks.
EV3 Classroom software from LEGO Education
Mindstorms EV3 Python
LEGO Education also provides a version of Python, a line-by-line programming language, for the Mindstorms EV3.
LEGO Education's Python for EV3 page
SPIKE Prime Software
SPIKE Prime Scratch
SPIKE Prime software from LEGO Education