Programming Using Scratch-based Languages: Difference between revisions

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LEGO Education provides Scratch-based graphical programming for both the Mindstorms EV3 Set and for the new SPIKE Prime Set. The SPIKE Prime software calls its Scratch-based language Word Blocks and the version of Scratch for Mindstorms EV3 is included in the EV3 Classroom software.
LEGO Education provides Scratch-based graphical programming for both the Mindstorms EV3 Set and for the new SPIKE Prime Set. The SPIKE Prime software calls its Scratch-based language Word Blocks. The version of Scratch for Mindstorms EV3 is included in the EV3 Classroom software, which is available for Windows 10 64-bit, macOS Mojave and Catalina and Chromebooks.
= Workshop on Coaching a ''FIRST'' LEGO League Challenge Teams Using Scratch to Program Their Robots =
= Workshop on Coaching a ''FIRST'' LEGO League Challenge Teams Using Scratch to Program Their Robots =
ORTOP has created a four-hour workshop that helps a coach or mentor learn about the programming features of EV3 Classroom and SPIKE Prime Word Blocks. The workshop is divided into four one-hour sessions.
ORTOP has created a four-hour workshop that helps a coach or mentor learn about the programming features of EV3 Classroom and SPIKE Prime Word Blocks. The workshop is divided into four one-hour sessions.

Revision as of 03:15, 31 October 2020

LEGO Education provides Scratch-based graphical programming for both the Mindstorms EV3 Set and for the new SPIKE Prime Set. The SPIKE Prime software calls its Scratch-based language Word Blocks. The version of Scratch for Mindstorms EV3 is included in the EV3 Classroom software, which is available for Windows 10 64-bit, macOS Mojave and Catalina and Chromebooks.

Workshop on Coaching a FIRST LEGO League Challenge Teams Using Scratch to Program Their Robots

ORTOP has created a four-hour workshop that helps a coach or mentor learn about the programming features of EV3 Classroom and SPIKE Prime Word Blocks. The workshop is divided into four one-hour sessions.

Session 1 - Introduction, Movement and Motors

Session 2 - Sensors

Session 3 - Program Flow Control

Session 4 - Variables, Lists, My Blocks, Display & Sound