FIRST LEGO League Challenge Sensors
Sensors are used to serve as the "eyes and ears" of the robot to allow it to navigate on the playing field. Both the Mindstorms EV3 set and the SPIKE Prime set contain a collection of sensors that can be plugged into sockets (called ports) on the robot's hub. Team members can write programs that use the sensors to control the turns of the robot, keep it driving relatively straight, detect collisions or pending collision with obstacles, detect colors on the playing field, follow lines, etc. Using sensors can make the difference between a robot that sometimes reaches its goal and one that only sometimes does. In other words, using sensors can help a robot rack up more points more consistently.
SPIKE Prime Sensors
Force sensor
The force sensor allows the robot to measure newtons of force. This could allow the robot to use a lever arm to detect that it is getting close to a wall and adjust its course. Alternatively, the sensor can used as an on-off switch to determine what part of a program should be used, or it can be used to detect a tap or a bump.
Color sensor
The color sensor can measure either the amount of reflected light that comes back when its built-in LED is pointed at an object or it can determine the color of the light that it receives. Reflected light is measured in percentage with a low number being no light and 100 being almost all the light was reflected. When used to detect a color you can choose black, magenta, blue, cyan, green, yellow, red, white or no color.
Distance Sensor
The Distance Sensor returns the distance to an object in centimeters or inches. It gives the most accurate readings when it is mounted low on the robot and it takes readings to flat objects that are at right angles to the direction that the sensor is pointing. It will be less accurate when it is pointed at an object that is at an oblique angle or is round or cylindrical.
Gyro sensor
The gyro sensor is built into the SPIKE Prime hub. While it can measure angular acceleration in three dimensions, the most common use is to measure how far the robot has turned to allow it to execute more precise turns.
- Gyro Turn: Training Camp 1 lesson from LEGO Education]
- Gyro Move Straight: Move Straight lesson from PrimeLessons.com
Mindstorms EV3 Sensors
- Sample EV3 project files that feature use of sensors. These files can be downloaded and then opened using EV3-G.
Touch sensor
The touch sensor will report whether it is currently pressed or released. It can also be programmed to report whether it has been bumped or tapped.
Color sensor
The color sensor can measure amount of ambient light, the amount of reflected light that comes back when its built-in LED is pointed at an object or it can determine the color of the light that it receives. Reflected light is measured in percentage with a low number being no light and 100 being almost all the light was reflected. When the sensor is used to detect a color you can choose black, brown, blue, green, yellow, red, white or no color.
Ultrasonic sensor
The Ultrasonic Sensor returns the distance to an object in centimeters or inches. It gives the most accurate readings when it is mounted low on the robot and it takes readings to flat objects that are at right angles to the direction that the sensor is pointing. It will be less accurate when it is pointed at an object that is at an oblique angle or is round or cylindrical.
Gyro sensor
- From EV3Lessons.com
- Introduction to Gyro Sensor and Drift
- EV3-G
- Code to test gyro drift
- Code to test which type of sensor you have
- Note: To use the test code, download it and open it using EV3-G.
- EV3 Classroom
- EV3-G
- Gyro Turns
- EV3-G
- Note: The lesson above uses an older technique to calibrate the gyro, which may not work for newer gyro sensors. See the "Introduction to Gyro..." lesson above for a more reliable way to calibrate the gyro.
- EV3 Classroom
- Gyro Move Straight
- Introduction to Gyro Sensor and Drift